Welcome to the virtual demolition party of anything you can think of.
This portion of our website is about the Battlefield: Bad Company 2 video game, developed by EA DICE and published by Electronic Arts in 2010. It’s an evergreen first-person shooter video game in which it falls, shatters, disintegrates, crashes, explodes, implodes everything.
Graphics are fantastic as well as special effects. The developers have figured out where gameplay should take priority over reality and vice versa.
What is it about? As in the first part, there are still partners in the game, so there is still a unit in game B, and there are even more environments available, this time 13 missions that you need to adapt to accordingly. Unit B makes its way through snow-capped mountains, dense jungle, and dusty villages. You have to use heavy weapons and a few vehicles to help yourself, and the goal is still the same: to destroy anything that gets in your way. When it comes to destructiveness, vaccinated against the relationship of playfulness to reality is undoubtedly the first choice. You can now change weapons in Call of Duty style.
Graphics, sound, and gameplay are pure ten points. Artificial intelligence has come a long way, as they now no longer shoot at you if you are out of cover and shoot at your team. Meaning you can attack enemies from the flank or behind while dealing with Haggard, Preston, and Redford.