The Sims 3
Create Sims with unique personalities, fulfill their desires, and control their lives within a living neighborhood that you can customize, including designing the ultimate beach getaway. Unlock all-new Karma Powers and unleash them on your Sims: help your Sim get lucky with the power of "love connector ", bless them with the power of "age defier " or curse them with an "alien abduction. " Use these powers wisely, because they may have unexpected results! As you guide your Sims through life, you can complete challenges to unlock additional items, new buildings and landmarks. For the first time ever, share the fun with a friend in the co-op buddy mode or take on up to three friends in the Life Moments Game.Read More
Peter Czechowski - Friday, November 26, 2010 XBox 360
Five years has past since EA released the critically acclaimed Sims franchise onto the Xbox with huge anticipation from its loyal fans, does it shape up to its predecessors?
Firstly, starting with the creation of your character there does seem to be a huge improvement from The Sims 2. Although the menus and maps have changed for the console version this new version of Sims is the closest to a port of the PC version they have made so far. The problem is are the fans looking for a direct port of a PC version or a unique version designed specifically for the consoles? The first thing you notice when you have bought a house and settle in is the bedazzling amount of buttons and options there are, maybe too much to handle at times. They have thrown out the different camera angles of previous titles and have stuck to the point and click like the PC version assuming that the fans didn't respond well to the idea of controlling your Sim from a third person perspective from Sims 2. It makes the game more difficult and time consuming to control because a joy pad is not as responsive as a mouse.
The major problems with Sims 3 would be firstly they have stripped the game of their strongest feature, Coop multiplayer. The major success in previous titles separating itself from the PC port and giving fans a reason to empty their pockets for a ported version was so they can experience the Sims life with a friend. You would have thought instead of stripping games of their quality assets, they would boost them instead such as adding an online multiplayer experience to play with your friends, which is such a normal standard with most games released today. The Sims is about simulating real life, humans are social creatures so why separating them in closed rooms to play on their own? Surely it should be encouraged to share their Sims life with a friend? The second problem would be the lack of story line. The original Sims and Sims Bustin out on the Xbox split story line and free mode so that the player had a choice but in Sims 2 and the new Sims 3 the idea was scrapped replaced with aspirations and karma powers which makes the game at times feel aimless. But does Karma Powers increase the lasting appeal? Well they are extremely fun to use but theirs only a short number available and only a couple of them are any fun.
Good Port but lacks fundamental features, which were key to the success of the originals.
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